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Jam Jar

Made it with 3DSMAX and Substance Designer, it is a game ready asset optimized for videogames with a realistic approach. This improved version have a more details inside, there is a decal that simulate the dirt of the jam in the glass.

It also has a small animation with blendshapes that simulates the amount of jam inside the jar. Inside the Unity project I have created a script to control the amount of jam in edit mode.

Technical info:

FBX version: 2014/2015
Polycount: 4060 polys || 5768 tris
Texture maps used: Base Color, Metallic, Roughness and Normal (PBR metal-roughness workflow)
Texture maps size: 2048x2048 px

On sale at stores:
Cubebrush: http://cbr.sh/ndcqx7
Artstation marketplace: https://artstn.co/m/bjA6

Marmoset render

Marmoset render

Marmoset turntable

Marmoset turntable

Sketchfab interactive viewer with animation

Unity test with real-time rendering using only standard PBR shaders provided by the engine

Unity test with real-time rendering using only standard PBR shaders provided by the engine

The four main prefabs of the jar:
- Normal
- No cover
- Dirty
- Empty

The four main prefabs of the jar:
- Normal
- No cover
- Dirty
- Empty

Script that controls the amount of content (jam) inside the jar through blendshapes

Script that controls the amount of content (jam) inside the jar through blendshapes

Unreal test

Unreal test

Glass material with refractions in Unreal

Glass material with refractions in Unreal

Jam material

Jam material

Jam decal material (inside the jar glass)

Jam decal material (inside the jar glass)

Cloth material

Cloth material

Substance Designer graph editor (excuse my mess)

Substance Designer graph editor (excuse my mess)

The famous red and white gingham checker made it with procedural nodes

The famous red and white gingham checker made it with procedural nodes

Wireframe

Wireframe