Made it with 3DSMAX and Substance Designer, it is a game ready asset optimized for videogames with a realistic approach. This improved version have a more details inside, there is a decal that simulate the dirt of the jam in the glass.
It also has a small animation with blendshapes that simulates the amount of jam inside the jar. Inside the Unity project I have created a script to control the amount of jam in edit mode.
Technical info:
FBX version: 2014/2015
Polycount: 4060 polys || 5768 tris
Texture maps used: Base Color, Metallic, Roughness and Normal (PBR metal-roughness workflow)
Texture maps size: 2048x2048 px
On sale at stores:
Cubebrush: http://cbr.sh/ndcqx7
Artstation marketplace: https://artstn.co/m/bjA6
Sketchfab interactive viewer with animation