A jar of jam game ready asset optimized for videogames with a realistic approach. It has a decal inside that simulate the dirt of the jam in the glass.
It also has a script to control the amount of jam inside the jar in edit mode, this works through blendshapes.
For more details visit the original post of my project https://www.artstation.com/artwork/RYLzDE
Includes:
Standard package: (intended for engines with PBR metal-roughness workflow like Unreal 4)
- One optimized low poly model (with clean UV unwrap) in FBX format:
- Eight 2K texture maps in TGA format (base color, metallic, roughness and normal DirectX map):
Unity package: (intended for standard Unity shader, just drag and drop into your project)
- One optimized low poly model (with clean UV unwrap) in FBX format:
- Six 2K texture maps in TGA format (albedo, metallic and normal OpenGL map):
- Customized standard Unity shader that renders double sided faces:
- Example scene with a ready lighting set (preferably use the linear color space and the camera in deferred mode)
- A script written in C# that control the amount of jam, the script manipulates the blendshapes of the model to give the illusion that the jam has already been used:
- Five Unity prefabs ready to use!:
Static prefabs:
Physic prefabs:
Technical info:
FBX version: 2014/2015
Polycount: 4060 polys || 5768 tris
Texture maps used: Base Color, Metallic, Roughness and Normal (PBR metal-roughness workflow)
Texture maps size: 2048x2048 px
Please notify me immediately if the product has a problem, I will try to solve it as soon as possible.