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Jam Jar

A jar of jam game ready asset optimized for videogames with a realistic approach. It has a decal inside that simulate the dirt of the jam in the glass.
It also has a script to control the amount of jam inside the jar in edit mode, this works through blendshapes.
For more details visit the original post of my project https://www.artstation.com/artwork/RYLzDE


Includes:

Standard package: (intended for engines with PBR metal-roughness workflow like Unreal 4)

- One optimized low poly model (with clean UV unwrap) in FBX format:

  • SM_JamJar

- Eight 2K texture maps in TGA format (base color, metallic, roughness and normal DirectX map):

  • T_JamJar_BaseColor (with opacity in alpha channel)
  • T_JamJar_Metallic
  • T_JamJar_Roughness
  • T_JamJar_Normal_DirectX
  • T_JamJar_Decal_BaseColor (with opacity in alpha channel)
  • T_JamJar_Decal_Metallic
  • T_JamJar_Decal_Roughness
  • T_JamJar_Decal_Normal_DirectX


Unity package: (intended for standard Unity shader, just drag and drop into your project)

- One optimized low poly model (with clean UV unwrap) in FBX format:

  • SM_JamJar

- Six 2K texture maps in TGA format (albedo, metallic and normal OpenGL map):

  • T_JamJar_BaseColor (with opacity in alpha channel)
  • T_JamJar_Metallic (with smoothness in alpha channel)
  • T_JamJar_Normal_OpenGL
  • T_JamJar_Decal_BaseColor (with opacity in alpha channel)
  • T_JamJar_Decal_Metallic (with smoothness in alpha channel)
  • T_JamJar_Decal_Normal_OpenGL

- Customized standard Unity shader that renders double sided faces:

  • shader_Standard2Sided

- Example scene with a ready lighting set (preferably use the linear color space and the camera in deferred mode)

- A script written in C# that control the amount of jam, the script manipulates the blendshapes of the model to give the illusion that the jam has already been used:

  • script_JamJar

- Five Unity prefabs ready to use!:

Static prefabs:

  • prefab_JamJar
  • prefab_JamJar_NoCover
  • prefab_JamJar_Dirty
  • prefab_JamJar_Empty

Physic prefabs: 

  • prefab_JamJar_Physics: this prefab is a non-static object with rigidbody, mesh collider and cloth components, designed to be used as a dynamic object that works with physics


Technical info: 
FBX version: 2014/2015
Polycount: 4060 polys || 5768 tris
Texture maps used: Base Color, Metallic, Roughness and Normal (PBR metal-roughness workflow)
Texture maps size: 2048x2048 px


Please notify me immediately if the product has a problem, I will try to solve it as soon as possible.

Preview:

https://skfb.ly/6Gv7L

Consider buying my product at http://cbr.sh/ndcqx7 to avoid high fees.

Standard License
$10
License: Standard License
Stock Assets

For personal use and one commercial project (up to 2,000 sales or 20,000 views).

Tutorials

One copy to be used by a single user.

Installable Tools

One installation by a single user.

Learn More
For personal use and one commercial project (up to 2,000 sales or 20,000 views). Read MoreRead Less
Files (2)
JamJar
unitypackage /
22 MB
JamJar_StandardPackage
rar /
17 MB
Extended Commercial License
$20
License: Extended Commercial License
Stock Assets

For use on an unlimited number of commercial projects with no limits on sales or views.

Learn More
For use on an unlimited number of commercial projects with no limits on sales or views. Read MoreRead Less
Files (2)
JamJar
unitypackage /
22 MB
JamJar_StandardPackage
rar /
17 MB